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123vtemp



Posts : 184
Join date : 2008-08-08

PostSubject: Light tanks   Mon Oct 06, 2008 1:54 pm

Light tanks need to be taken out of the medium armor class and need more HP.

Different weapon types have to great a varied effect upon them.
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thor
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Posts : 70
Join date : 2008-07-22

PostSubject: Re: Light tanks   Tue Oct 07, 2008 12:05 am

That's the whole point. IMO It's more interesting this way as well as being more consistent. Rather than just say it "should' be a certain way, can you make an argument for it?
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123vtemp



Posts : 184
Join date : 2008-08-08

PostSubject: Re: Light tanks   Sun Oct 12, 2008 8:00 am

the low hp means that iflash armies take giangantic amounts of dmg from unit that ignor armor while others weapons haev a siginicantly different impact. For example; only 2 rockets are nearly enough to drop on flash. Vashps hellfish toads. panthers, lighting tanks medium tanks rocket bots fidos comand tanks all make flash look like paper while plasmap weapons and turets takke an increadably longer amount of time to deal dmg.

Flask had been superior to peewees, even for cost and now completely dominate peewees where as before peewees wouldb be noticed.

The hp increase and lighter armor will fix the lack of hp and the lighter armor will fix the hp increase. Not looking at thuds, flash were very well balanced in the big picture.
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thor
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Join date : 2008-07-22

PostSubject: Re: Light tanks   Tue Oct 14, 2008 2:28 am

anti-armor weapons should make light tanks look like paper, otherwise they wouldn't be very good at their job, would they?

The whole point of armor categories is to make some types of weapons do much more damage to certain units while doing less to others. It makes things more interesting.

flash and peewee aren't intended to be equal counterparts for vehicle/kbot like in ota.
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