mavs are being changed for next version. their range has been reduced to 530 from 590 which prevents you from dancing around outside the range of hammers and thunds. DPS is down 5%, e cost has been put back to 20900, buildtime has been increased a little, but not to the full extent of what is was vefore, oh and the auto heal takes about half a second to kick in now. The autoheal thing doesn't sound like much of a change at all, but it does make a difference. Basically it won't heal while it's taking damage.
The balance of mavs vs light plasma bots was never messed with btw. Mavs are light armor, so they've always taken full damage. Changing the buildtime and e-cost was my screwup thou. I didn't appreciate how effective the mavs were at steamrolling lvl1.
Looking at the estorage buildtimeis probably a good idea. I almost never build estorage myself because they take so long to build, and then I end up forgetting about it.
Sniper builtime and e is also something we havent' really messed with since they were op. I expect the reason you don't see very many snipers being used is because of that. How many hammers can you spam out in the time it takes you to build a sniper?
I dont' agree about light plasma kbots being underpowered. Before, rocket kbots didn't even have a purpose. You were better off building hammers in 99% of situations. Now they are just slightly worse (from 66% to med, down to 60% to med), and rocket kbots are actually somewhat useful. I dunno though. Thor's thinking about increasing it, so it might happen anyways.
We're thinking of a pretty big change for the core next version. Instead of having a lvl1 transport and a lvl2 heavy lifter, they only have the valkrie, but it'll be able to lift heavy units. You'll build it in the infantry transport factory. It'll be bigger, have more hp (~500), and cost more. One of the reasons I hate to go core kbots is it's such a pain in the ass getting them to the front line. This will let you do that without having to also go air, get an adv air fac and some of those expensive lvl2 transports. The downside to this is it'll make it a lot more trouble to use transportable turrets. You'd have to get the infantry transport factory instead of the aircraft plant, and if you don't have the aircraft plant then you can't get fighters... We were thinking about just building it in the aircraft plant originally, but
Oh and it might be possible to have a switchable payload on the bombers. Not promising anything, just saying...